
The portrayal of Ame, the main heroine, is disturbingly realistic and depicts a young girl affected by a serious personality disorder with comorbid use of substances and instances of self-harm. The real crème of the game is in its themes. The soundtrack is ok, some people are really into chiptune, but frankly it's not my cup of tea. Although enjoyable during the first few playthroughs, if one seeks to achieve every possible ending, it will become clear that there's not much replayability value and every playthrough will become a sort of tedious chore to get to the end. The gameplay is a stripped-to-minimum take on the managerial sim genre, but is much closer to an ADV visual novel with heavy emphasis on choice-making. There's just something extremely nostalgic and comforting to this type of artstyle, which makes everything that happens in the game that much more excruciating and bizarre to withstand. I have a soft-spot for the kind of retro 90's-early 2000s aesthetic of the game, which is very reminiscent, to me, of another similar game, "Va11 Hall-A". While in Needy Streamer Overload (NSO) you have actual agency over the course of events and that makes it much more disturbing. In DDLC, you are just a mere spectator of events and you are baffled by what happens as much as the in-game characters. And while it is easy to make the association between anime, visual novel and disturbing content, I think they are very different games. And while it is easy to make the association between anime, visual novel I've heard some people talk about this game as a successor to DDLC. I've heard some people talk about this game as a successor to DDLC.
